Bot Playtesting Toolkit v. 1.4 – overview

Oboy, there have been updates to the Bot Playtesting Toolkit. The additions have been triggered both by games I’m simulating and by things I just wanted to improve anyway. The most important parts are summarized below. Image from https://www.rawpixel.com/image/3297959/free-photo-image-robot-awesome-cc0 Object filters I realized that I often needed to write complex if-statements to check if an in-game…

Bot Playtesting Toolkit v. 1.1 released

This blogpost was moved here from https://creatingboardgames.wordpress.com/2022/01/20/bot-playtesting-toolkit-v-1-1-released/ It seems only yesterday that version 1.0 of the Bot Playtesting Toolkit was released, and today a bunch of new functionality was added. https://www.maxpixel.net/Chess-Robot-Horse-Springer-Simulation-Robot-Arm-2993561 The most work has been done on improving the Track class, used for describing not only linear tracks but also grids of connected spaces. A…

Bot Playtesting Toolkit v. 1.0 released!

This blogpost was moved here from https://creatingboardgames.wordpress.com/2022/01/14/bot-playtesting-toolkit-v-1-0-released/ I am happy to announce that the Bot Playtesting Toolkit I’ve been working on has been released! There are tonnes of functionality included, and now the documentation is also in place. Image from https://pixabay.com/photos/a-book-robot-dice-simulation-3010727/ The Bot Playtesting Toolkit (BPT) is a tool for board game designing. The idea is…

A framework for having bots play your board game

This blogpost was moved here from https://creatingboardgames.wordpress.com/2021/12/18/a-framework-for-having-bots-playing-your-board-game/. You might have seen a blogpost or two of mine, where I talk about using a computer to simulate a board game in order to get a data for a lot of games. Thanks to some feedback from Facebook, the code I wrote for my own game project is…