I’m going to guess that a lot of you already know me in some capacity, but I will still take the opportunity to (re)introduce myself.   I’m a psychotherapist, father, musician, and aspiring game designer living in Syracuse, NY.  I started on my game design journey in February of 2018 with a game that I am still working on called Infiltrators.  It was sticky notes stuck to Playing cards and meeples to start with.  I had no particular intentions or aspirations for it; I just wanted to make a solo game I would like to play.  

In January of 2020, my second daughter was born.  I had 5 weeks off and a lot of time to just sit with a sleeping baby (man, those early days are so different).  I took the opportunity to explore the real world of game design.  I stumbled upon the BGDL podcast.  From there I jumped into Martin’s Print and Play Hideaway.  I learned a ton about prototyping and started playtesting other people’s PnPs.  I found the Blind Playtesters group and was introduced to Discord.  Some kind folks were even willing to print out Infiltrators and give me feedback.

Then, I learned how to build games in TTS and everything just….accelerated.  I have met people from around the world and have become much, much better at what I am now proud to call: my art.

As of now I am looking forward to seeing my first game published.  That would be First Hunt, a mini solo game that will be packaged along with the Elves Faction for Terrible Games’ Token Terrors.

My game, Super Snipers, is a finalist in the Cardboard Edison project and a current semi-finalist for the Game Crafter’s Solo Duo contest.  A co-design I made with Simon Beal and Ben Moy is also a finalist in that contest.

Besides that, I continue to work on Infiltrators, Bullet Horizon, Chewed Out, and my unnamed Mech skirmish game.  I also started a FB group for designers working on mech games.  I have several other games that are “finished” and many more on the back-burner.  

My goal for 2021 is to start pitching my designs (a bridge I have yet to cross).  I love to talk design and am hopeful that I can keep finding ways to give back to this community that has given so much to me.  Thanks for reading 🙂

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Design Theory
Carla Kopp

In Depth Design: Venice

If you haven’t played Venice by Braincrack Games, you can check out the BGG page or this video by Gaming Rules! Venice is a really neat blend of worker placement and pick up and deliver. In Venice, you’ll travel around Venice in gondolas, leaving assistants at most of the locations you stop on. Each time

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