Week Two – Idea Two : Gang Up

  • Week Two – Idea Two : Gang Up

     Tim Gee updated 1 year, 10 months ago 2 Members · 6 Posts
  • Tim Gee

    Organizer
    June 2, 2021 at 7:22 pm

    Two games in one day! But you will notice it’s essentially distilling Survivor down to the vote and doesn’t have player elimination. No back story behind this one. I’m not super excited about it, but it does have the advantage I can probably prototype it and get to be playtesting in about half an hour.

    Gang Up

    Theme: Take that

    Mechanisms: Voting, discussion, bluffing,

    Win Condition: Most points

    Game Play: Each player is dealt 5 cards. The cards have values ranging from -3 to 3. On a players turn they pick a card and play it face down in the middle and says what the card is. All the other players get to vote who gets the card. They cannot vote for the person who played the card. At the end of the game whoever has the most points wins.

    Possible Play variations: When a player receives a card: it is then public knowledge; they must keep it hidden; they can choose to reveal what it is or not or lie about it. Voting: a 3-2-1 and point vote; or secret vote

    Extra Ideas: Some cards have powers like look at another
    person’s hand; look at someone’s collected cards, flip that card over in the
    middle before voting.

  • Conor Reed

    Member
    June 2, 2021 at 10:12 pm

    A concern I’m having is if the winner is the player with the most points, then why would anyone play anything other than the lowest value card in their hand? Wouldn’t the same -3s and -2s keep being played again and again while players try to remove them from their hands?

    I like the bluff and vote mechanic, I just think the objective needs to be refined. The winner could be the player closest to 0 points, that way incentivizing playing cards of both positive and negative values and voting based on what you currently need/know opponents really don’t want.

    • Tim Gee

      Organizer
      June 2, 2021 at 10:21 pm

      I wasn’t clear in my explanation, my bad.

      Every card in your hand will be played, so people will be voting to give cards that score points to someone, and ones that take away points.

      When you receive a card it is out of the game and goes to your scoring pile.

      Does that make more sense?

      • Tim Gee

        Organizer
        June 2, 2021 at 10:25 pm

        Your goal is tricking other people into making you win by voting to give you good cards and voting to give other people bad cards.

      • Conor Reed

        Member
        June 2, 2021 at 10:41 pm

        That does make more sense yes, and in that case your goal works perfectly well!

  • Tim Gee

    Organizer
    June 3, 2021 at 10:08 pm

    Gang Up has had a thematic overhaul, now called Kingmaker:

    The King is dead, and nobody is happy about it, except you. Now all you need is your peers to vote you in as King Regent, but if people suspect that you want the throne, your dreams will be squashed!

    Kingmaker is a social bluffing game where you
    try to convince other players to attribute rumours of good deeds to you, while
    deflecting the responsibility for bad deeds to others, to increase your
    reputation. The player with the highest reputation becomes King Regent.

    I’ve upload print n’ play rules and cards to the documents section. Let me know if it works being able to download them or if there is a better way to distribute them.

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