Yes, it is true I have a meeting with a publisher to pitch some games! The excitement quickly changed to nervousness. And then another Covid outbreak. Have any of you pitched to a publisher before? What are your tips, tricks and hints?
So I was at our usual Saturday night games club down at the RSL and I had arranged to play a game of Guildmasters with Kim. Kim is a real nice guy I have played with a couple of times before. While we were waiting to get started he asked if we wanted to playtest a game his company is working on. Everyone was keen to give it ago and while we were playing I asked him about what company he worked for and all that design small talk stuff.
Kim works for Good Game Publishing which is an Australian company. So here I was sitting at the table with the guy who is the direct way into getting a game signed and published. I had previously looked through their website as I have read about the importance of making sure a game fits a publishers style before you pitch it to them. In doing so I found out that they are closed for submissions. So naturally, I raised the question ‘When do you open for game submissions’ and he replied that they are closed because they had been getting too many submissions, particularly from overseas. And here was when things really started to accelerate. His follow up questions was ‘Why do you ask?’ and I’m sure you can all guess my response otherwise you wouldn’t be on this forum either!
Kim’s reply ‘We are always looking for more Australian designers. If you come down to the office I’ll take a look at your stuff’. (Ok Tim stay cool, this is no big deal. It’s like a first date right? Can’t look too desperate, can’t let him think I’m not serious). It turns out he lives right next to where I work and he said we can arrange to meet one day after work just let him know. Super casual. This suits me.
And then we had (are having) a covid outbreak. The Delta strain! So everything has shut down. This is good because it gives me a bit more time to prepare, but impossible to playtest anymore.
The plan at the moment is to make some nice little playtest kits in a little box, each with a set of rules. I will be pitching Tessellator (The card twisting set collection game) and Picasso (The cubist roll n’ draw). I’ve got some other ideas to share as I have shared with the group. Are publishers interested in ideas or only completed and playtested ideas?