Earrrrrly Concept testing:
-There are 9 locations
-Each location triggers some kaiju effect, like shaking off climbers, or modifies resource gathering
-6-sided die rolls to randomize some effects
-Climbers can influence kaiju movement, and pushing kaiju to their preferred location is part of the decision-space of the game so far
-Up to 4 kaiju can be in play…may cut it to 3
-resources collected for VP are Fame, Cells…may need to add a third one
-(This should play fast, turn by turn, so may need to reduce the climber positions on each kaiju)