Still learning my way around BGDL. I was hoping for some feedback, but maybe I’m the only one that can create discussions. Dunno. Anyway, any questions on Darkhold? I’d love to hear your thoughts.
Note regarding the Art: I’m intentionally going for a dark but not entirely serious mood. Most of the creatures have been sheltered from the harsher realities of the world they live in. They are used to tea parties, pie, hanging out with friends, not struggling to survive. In a Matrix-like scenario where nothing is as it seems (though it’s definitely not “like” the Matrix – they aren’t living in a program) the average joe in Toonaria isn’t aware of most of the bad things that have happened or are about to happen in their realm. It’s all been hidden from them. The environment in Darkhold is a thick blend of nice monsters in very sad situations — the duality makes for some exciting and thought-provoking story. All of our games take place in Toonaria.
As for Darkhold’s art, it isn’t remotely close to final. Some of it hasn’t even been themed yet as far as emotions go. Many of my creatures look happy, but will eventually match the tone and such. That’s because some of the art is from other areas of Toonaria (I have a whole universe, not just a single game.)
Anyway, the game is really shaping up and I should have it ready for playtesting again on TTS within the next couple weeks! I did a massive overhaul to speed up gameplay and streamline the rules and cost factors, reducing the number of components – doing a bunch of stuff to improve the game. I’m well on my way, but some more time will be needed.