MemberJune 8, 2021 at 6:29 pm
Tons of games use points at the end. There are several examples of games that don’t use points, but I like points because they can quantify so many different paths to victory. Sure, the most points win in the end in most cases, but what I mean is that the interesting choices a designer can give a player are nearly limitless. Points are a near-universal system that can be used as a design tool for interesting design choices in nearly any game. In that realm, I like games that keep the tension of who is gonna take the victory right up until the end of the game just because of some psychological benefits it has compared to seeing points at all times, but I understand that points on a visible track could be a perfect design choice to make. Thanks for asking the question!