Find answers, ask questions, and connect with our
community around the world.

Join the Community Forums Design Theory Ways to Win Reply To: Ways to Win

  • Rob Harper

    Member
    June 8, 2021 at 2:33 am
    Premium Member Founding Member

    It varies from project to project for me, but lately I’ve been becoming more interested in “first to complete an objective” – possibly more than one objective, but it’s about getting something specific done rather than counting up scores. I really like that this means that is is generally pretty clear to players what they need to do to win (do a thing more quickly than other players do a thing), but without a victory point system, it means looking for subtleties in the design in other areas.