Dashboard › Forums › Work In Progress › Dig! Prototype – Playtest Ready › Reply To: Dig! Prototype – Playtest Ready
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You’re totally right, that’s my bad. That was a last minute change to the analysis costs that we forgot we called on in the digging. The intention was for the dig costs to all be 1 fewer than that (grass free, top soil 1 etc.).
Dan and I decided after a short discussion about the decreasing income that it was a bad idea for exactly that reason too!
That soil cost idea is actually really interesting, we’d initially used more tokens allowing to stack up to 3 but that made it too expensive. But without the initial gold cost that could work really well. Certainly worth consideration, thank you!