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MemberJune 3, 2021 at 5:53 am
How does your game deal with the left-right binding problem that seems to be inherent in the Puerto Rico role selection mechanic?
And how does this game differentiate itself from Twilight Imperium other than by its setting?
Is there a better way of distributing resources other than forcing a player to choose the role? Taking resources is not generally a fun action (one idea is to collapse it directly into your spending actions – TI does this but there are other ways to do it as well).
Your game also seems to have a lot of components in it. Is there any way to consolidate these?
Have you considered a contoured map instead of flat hexagons (either regions or connected nodes)? It’s more rigid but also feels more natural, though I’m not sure if it will work with your game.
I haven’t read through all of your rules but the were the issues that seemed to jump off the page.
Also, 3-5h seems long, especially with simultaneous turns. Can you streamline it down to 2-3h?