Dashboard › Forums › Ask Me Anything › Kirk Dennison, from Thunderworks Games › Reply To: Kirk Dennison, from Thunderworks Games
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Hi Jamie,
Robo Rally and Keyflower are 2 of the main titles that inspired me to part of the industry.
Robo Rally because the core game mechanic (movement programming) was the driving force before my first design (Flag Dash).
Keyflower because it was one of the first really good games I played by an indie studio. The production quality isn’t as high as many games, but the game design is amazing. This made it easier to focus on a high quality game design and allow the production aspects to come together organically without over-stressing about the unknowns.