MemberMarch 24, 2022 at 1:24 pm
I think a lot of designers focus on the aesthetic parts of a game without considering if they need to or not; I’m a function over form guy, personally, so I’m biased. I care about solid UI that leads to the UX I’m trying to engender.
I also think people might put too much weight in their playtesting – there’s a law of diminishing returns to think about. My point isn’t to playtest less but to playtest intelligently. All things considered, playtesting > not playtesting, but if you have options of playing with a new group in a nearby town over an experienced group close by, you may pick group A over group B depending on your current needs in playtesting. Also, not nearly enough independent testing (blind testing) is done.
I also think a lot of people ruminate about their game a lot vs. putting it on the table. Stop chewing on it and get it played so that the time you spend thinking about it and making mental changes are more focused and productive.