AdministratorMarch 17, 2022 at 7:59 pm
Games starting with a title, games starting with a component, games starting with a licensed IP, haha. The list goes on and on for starting points.
Like most creative ventures, there’s not necessarily a “right” or “wrong” place to start. Some starting points are more financially viable when it comes to product design, of course, and some approaches are easier than others.
But it really comes down to personal preference. I’ve been working from an experience first approach a lot lately. I start off with how I want the player to feel and then work to mesh theme elements and mechanisms together to achieve that particular experience.
My advice is to try lots of different approaches and see which one you enjoy most or which one you seem to be the best at. Then, lean into that.