MemberMarch 17, 2022 at 12:19 am
Thanks so much for all the things you do for the board game design community.
I’ve been thinking about approaches to or starting points in board game design. There are games starting with a mechanic, games starting with a theme, games starting with a target experience or even a target moment, and probably a number of other starting points that I haven’t heard about.
Do you think that there are better and worse approaches to board game design? Or is just a matter of finding the approach that works for you, and for the type game that’s being created?