MemberMarch 3, 2022 at 10:27 am
Thank you for your question.
I feel that one of the most helpful things that students have learned is how to not only create but also hold to the vision for their game. This allows them to much more easily make decisions about what elements of feedback will help to improve their game and which will take them down yet another rabbit hole. The result is a game that is more focused, with a theme and mechanics that complement each other well.
Secondly, they are able to move their games forward faster. So, they turn out to be more complete and “solid” in a shorter timeframe.
Thirdly, I feel that their games are very innovative. I try to encourage game designers to create something new and interesting that is still familiar in some ways. That way it won’t just be a re-theme or clone of an existing game that nobody will really be that interested to play.
I hope this helps!