Dashboard › Forums › Ask Me Anything › Joe Slack from Crazy Like a Box (Mar 3) › Reply To: Joe Slack from Crazy Like a Box (Mar 3)
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Joe,
When I look at the games that I love playing it is usually a combination of the mechanics (area control, drafting, worker placement, etc) and the ancillary aspects like the look and feel of the components, the types of components, etc.
So, when you start a game design, how much time do you spend thinking about things beyond the mechanics and does the implementation of the mechanics with components impact the mechanics of the game?