MemberMarch 2, 2022 at 12:03 pm
There is a curious mental quirk called “The Moses Illusion”. (An example of this would be a quick quiz given to a person, where the first two answers were obvious but the third was “how many animals of each type did Moses bring on the ark?” The answer is almost always two, with people completely missing the fact that it was Noah, not Moses who did this.)
Does this mental quirk, or other common psychological behaviors play a large part in game design? If so, could you provide a few examples of games that exhibit this psychological sleight of hand?