Hi Joe, I’ve been thinking a lot about evergreen games. Not this game has been around for years but think years and years and years. Designers plan for kickstarters and know it is a run of X games. It is what it is. Designers plan for what it is. This is kind of self fulfilling. Could we plan for longevity a different model maybe longer, perhaps slower sales. Built into this plan warehousing and/or repeated smaller print runs. Marketing conventions, tournaments built into the plan. Probably not cloud funded. It’s seems we are designers of all or nothing sort lived success. Move on to the next one. Example games Abalone (marble pusher), Blokus, Tak (seems to fit the idea although not as old). Most games stores have these as standards. If they can do it we can use them for Inspiration and aim for similar. Thoughts? As always thanks to both of you for all you do in the gaming community.
This reply was modified 1 year, 3 months ago by Bill Murphy.
This reply was modified 1 year, 3 months ago by Bill Murphy.
Reply To: Joe Slack from Crazy Like a Box (Mar 3)
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