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Dashboard Forums Ask Me Anything Carla Kopp from Weird Giraffe Games (Feb 24) Reply To: Carla Kopp from Weird Giraffe Games (Feb 24)

  • Carla Kopp

    Member
    February 24, 2022 at 6:52 pm

    I think the main important aspect is that most or all choices will lead you in a positive direction. If you make games that work like this, players can learn while playing and do pretty ok, which makes the learning experience much more fun than if they are able to do something that hinders them for the next 30 minutes of the game. For instance, if each type of action gets you a resource of some sort… you’ll at least have more resources than you started with and theoretically more choice at the beginning of your next turn.

    Having a game where a player doesn’t have to understand every nuance of a game but they can still have fun is that sweet spot. Adding in the ability to pull off a super awesome turn, if the player can plan and line it up appropriately helps with the strategy side of things. You want players to be able to feel amazing and have something to strive for, even if they might not do that every time they play the game.