MemberFebruary 24, 2022 at 6:46 pm
This is actually something I’ve been thinking a lot about! I’m in the process of making games that are actually before or after games for specific games, that continue the story and increase the cognitive load as they go on. Sure, the games can be played separately fine but playing them in a certain order has the progressive feel to it, while keeping something in common with all the games, like a core mechanism.
When I designed Way Too Many Cats, I also designed the sequel game Not Enough Dragons as it was super inspiring to try to make something different.. enough, but also similar enough, even if it’s only in title and common mechanism (drafting). Restriction is definitely the most inspirational way for me to design.