MemberFebruary 23, 2022 at 11:34 pm
I remember listening to you being interviewed in both Ludology and the BGDL podcast. Thanks for inspiration and perspectives.
I’m coding framework for having bot-driven playtesting, as a complement to human playtesting. The purpose is to be able to get a _lot_ of data for quite specific questions (such as game length or other quantitative stuff). You used to do robotics and have done a lot of solo game development. What are your thoughts about potential and risks for bot-triven playtesting?