Dashboard › Forums › Ask Me Anything › Peter C. Hayward from Jellybean Games (Feb 17) › Reply To: Peter C. Hayward from Jellybean Games (Feb 17)
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Oh yeah I’m constantly thinking about that kind of thing. I generally don’t worry about it for the first prototype or two (it can take me a while to work out what the game even is) but once I’ve gotten a sense of the weight and tone of the game, I work hard to make sure the components match that expectation.
Fortunately, I tend to design pretty component-light no matter what I’m doing, so it rarely becomes an issue. If I can cut a component, I always will – it makes me as happy as being efficient while playing a good Euro!