MemberFebruary 16, 2022 at 8:45 pm
I really enjoyed your BGDL interview with Gabe, listened to that one a few times, so thanks.
In general, do publishers tend to reject games that a designer is small-scale self-publishing (selling a few copies), or is an existing audience/sales history a benefit? Or maybe neither?
I have a few games I’d like to pitch, but I’d also like to get more people playing physical copies in the interim before they are ‘published’. Thanks!