Dashboard › Forums › Ask Me Anything › Peter C. Hayward from Jellybean Games (Feb 17) › Reply To: Peter C. Hayward from Jellybean Games (Feb 17)
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As a designer and a publisher, do you often wear your “publisher’s hat” when deciding mechanisms and components for your designs, keeping costs low and production easy, but limiting your design even before your first prototypes, or do you design first without final components considerations, and then optimize when it’s time to do so?