MemberFebruary 10, 2022 at 10:57 am
So many things! But I’ll pick a big one: I started Stonemaier Games as a Kickstarter game company. I think crowdfunding was crucial for us to get off the ground and grow. But I’m also really happy that we moved to a different system around 6 years ago, which has evolved into what we do now: We make something we believe in, and when it arrives at fulfillment centers, we announce it, reveal it, sell it, and ship it, all within a span of 30-45 days (followed by a retail release, which is also a much bigger focus for us now than it was in 2013 when Viticulture released).