MemberFebruary 10, 2022 at 10:51 am
I’ve definitely learned a lot as a designer (I would hope!), though I wouldn’t say success itself has changed anything about how I approach designs. My goal is still to create joyful, memorable experiences for the tabletop. I do try to learn from the reception to our games (successful or otherwise), though it’s usually from something one of our games doesn’t do as well as I’d hoped it would do. Like, with Red Rising, I learned that clarity is more important than aesthetics for the metal tokens in the Collector’s Edition.