MemberNovember 15, 2021 at 8:39 am
So, no fun visual updates on this one. I have done up a basic prototype and started playtesting to see how well the core system works. Unfortunately I seem to have streamlined things too much and the game just moves too fast. The first few starter scenarios that I envisioned are done in just a couple of minutes and with really no variability at all.
I’m going to have to find some methodology to slow down the system without any un-necessary complexities. That and some randomization either via dice or cards.