MemberJuly 17, 2021 at 10:09 am
I was listening to a podcast about social norms and human behavior ( https://pca.st/nzg05lzm ) and it got me thinking about how much influence social norms have over game-play. In an auction, for example, a player will either offer a price to purchase, or offer a good at a certain price. The other players will accept or refuse. You don’t see players setting a price and somehow forcing the other players to pay it, or hand over the goods. This would be counter-intuitive, but it might work, given the proper incentives to set a reasonable price.
Can anybody else think of examples of social norms governing game-play or game design?