MemberJuly 14, 2021 at 9:53 amFounding Member Premium Member
I recently started a book about Hoarding called “Stuff” by Randy Frost and Gail Steketee. It describes one of the causes the hoarding behavior as “resulting, at least in part, from deficits in processing information…. the lack of ability to categorize and remember…and the lack of confidence in making decisions.” This may shed some light on why set collecting is so prevalent in games and how we can make it more engaging.
Maybe we can obscure the value of items through hidden information and randomness, as well as making the different categories of objects more vague with items that fit into more than one. Changing end conditions in a game could undermine a players confidence or strategy and providing a large number of possible items could increase the difficulty of remembering all the items or combinations. These features might be used trigger or enhance our hoarding instincts and feed our compulsion to collect bigger and better sets. Just Thinking….