Hi! I’m working on a card game that will use set collection as the main mechanic to get points. Players will collect cards during the game, that will be remained secret until the end of the game. So, the players reveal their cards (that can have 1 or 2 different symbols each) and score.
I’m using Sushi Go as a reference to find ways to transform different sets of symbols into points, but I’m after different ways to do that. Ideas or game references are really welcome!! Ways to make “action” cards in the point phase are welcome too, haha. Thank you
(For reference, some of the ideas that I’m already using are:
– get points only in sets, e.g. 1 card = 0 points, but 2 cards = 5 points – get points if you are the player that have most of the symbol (1st, 2nd, 3rd places) – get points only if you have 3 similar symbols of the same colour or different colours)
Some ideas: Only get points for the exact number of symbols. Get variable points that go up then down, e.g. 1,5,7,3 for 1,2,3,4 symbols. The player with the second highest number of these symbols gets 3 points per symbol.Score your number of symbols multiplied by the person on your right’s number of the same symbol. Score 5 points if you do not get this symbol. Score 20 points if only you get this symbol. Action: swap one of your cards (that you have already gained) with an opponent’s card (they choose).Action: everybody holds their hand and does not pass this round. Score 2 points. Action: swap your next have with an opponent of your choosing before either of you select a card but after looking at the hand. Action: score 5 points. Discard a card you have already gained. That might help get the creative juices flowing.
Thanks for all the ideas and references! I probably could make more than one game just using different rules of set collection that you posted, hahaha. I’m looking forward to show the prototype soon. <3