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  • Sell Sheet Review

     Grant Kerwood updated 4 months ago 8 Members · 20 Posts
  • Nicholas Ribera

    Member
    June 10, 2021 at 1:59 pm
    Founding Member

    I figured why not? Let’s make a forum where we can post our sell sheets and get feedback from people who have successfully used/made one!

  • Nicholas Ribera

    Member
    June 10, 2021 at 2:01 pm
    Founding Member

    Here is my first attempt at making a sell sheet for my self-published game, “Satisfy.” Please let me know what you think.

    • Brandon Conrade

      Member
      June 11, 2021 at 7:32 am

      I think you aren’t far off here. It seems a tad busy, and I don’t profess to be an expert on graphic design, but it’s very text heavy. I’d like it somehow more compact…but take what I say with a grain of salt!

      • Nicholas Ribera

        Member
        June 11, 2021 at 7:34 am
        Founding Member

        Thanks. My intro text is a little long winded.

    • Justin Antezana

      Member
      June 14, 2021 at 2:13 pm
      Premium Member Founding Member

      The sell sheet has all the information, have you tried slimming down some of the text in the big sections of words to make it more concise or streamlined?

    • Bill Murphy

      Member
      June 14, 2021 at 5:10 pm
      Premium Member Founding Member

      Nice look. As other have mentioned it is text heavy. I struggle with this as well. The publisher will want to know the intended size of cards and how many of that size in total. How many of the token/disks. The publisher is trying to determine how much this game will cost to make. They usually don’t want to know how many pink cards there are and how many red card there are, just how many in total. The size helps like standard poker size cards or larger taro size cards. List all the component in the game and how many of each. Could show it then indicate it graphically how many are in the game. Some sale sheets go with a simply list if components. Good luck.

    • Nicholas Ribera

      Member
      June 15, 2021 at 7:05 am
      Founding Member

      Much more streamlined and cleaned up. Any thoughts before I print a handful?

      • Justin Antezana

        Member
        June 28, 2021 at 6:20 am
        Premium Member Founding Member

        A lot cleaner for sure. Might be a good start so far.

  • Brandon Conrade

    Member
    June 11, 2021 at 7:30 am

    Neat idea, I’ll post mine. This is for “Buyers and Liars”, a car sales game. I am not a graphic artist as you can see!

    • Nicholas Ribera

      Member
      June 11, 2021 at 7:34 am
      Founding Member

      I don’t know what a Splotter is, maybe it’s a word that doesn’t exist in the US. Might cause confusion if you’re talking to a publisher that isn’t English.

      • Brandon Conrade

        Member
        June 11, 2021 at 11:54 am

        Hey thanks! Splotter is small Dutch publisher that has made games like Food Chain Magnate, BUS, The Great Zimbabwe, and others.

        • Nicholas Ribera

          Member
          June 11, 2021 at 8:38 pm
          Founding Member

          Ah, thanks

    • Justin Antezana

      Member
      June 14, 2021 at 2:09 pm
      Premium Member Founding Member

      Looks good, I would suggest move the text so it doesn’t get cut off in each section.

    • Justin Antezana

      Member
      June 14, 2021 at 4:21 pm
      Premium Member Founding Member

      I just realized you do not have your contact info on this sell sheet. Just thought I would let you know as I noticed mine did not have it either, whoops :)!

  • Edward Wedig

    Member
    June 17, 2021 at 4:53 pm
    Premium Member

    Here’s my sell sheet for Bee Ball, a 2-player game of building a bee ball to defend a hive from a murder hornet.

    • Grant Kerwood

      Member
      June 17, 2021 at 9:33 pm
      Premium Member Founding Member

      Your sell sheet looks good!

      The theme is clear and easily understandable. The simplified play is also clear and both describes the emotions felt in play really well.

      The only downside is that everyone knows that a beehive has hexagonal shapes instead of a pentagon. While it is clear when you learn the games rules why it helps to break ties. It still is hard to ignore. Other ways to solve the tie breaking problem may be whoever places their 3rd bee first, or increase the player count.

      • Edward Wedig

        Member
        June 28, 2021 at 4:56 pm
        Premium Member

        Actually (pushed glasses up nose) bees make circular cells in the honeycomb, but they expand to hexagons to fill the available space. 😉

        In my game, the players aren’t making honeycombs, they are making 5-bee squads to deal with an intruder.

        That said, I had a playtest over the weekend where it was noticed that the gameboard is wrong, and doesn’t make a dodecahedron. 😞 Ugh.

        • Grant Kerwood

          Member
          June 28, 2021 at 5:41 pm
          Premium Member Founding Member

          Interesting, though I was speaking for the uneducated general public.

          Also its cool that it would come out to be a mapping of a dodecahedron, but I don’t reach that assumption intuitivly, but now that you explained that, it makes me all the more fascinated with the game.

  • Carmen Bolton

    Member
    June 21, 2021 at 6:03 pm

    Love this idea. We´re working on launching Blokk! in October this year. Here´s our sale sheet. Any suggestions would be really helpful? 🙂

    • Matt Stow

      Member
      June 22, 2021 at 4:24 am

      I personally don’t think the sell sheet tells you enough of what to expect. After watching the video on your website, it clicked, but, since it’s a quite a unique game in its design and mechanics, I think it would be better to showcase the shape of the blokks and the cube on the sell sheet

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