-
I figured why not? Let’s make a forum where we can post our sell sheets and get feedback from people who have successfully used/made one!
-
-
I think you aren’t far off here. It seems a tad busy, and I don’t profess to be an expert on graphic design, but it’s very text heavy. I’d like it somehow more compact…but take what I say with a grain of salt!
-
The sell sheet has all the information, have you tried slimming down some of the text in the big sections of words to make it more concise or streamlined?
-
Nice look. As other have mentioned it is text heavy. I struggle with this as well. The publisher will want to know the intended size of cards and how many of that size in total. How many of the token/disks. The publisher is trying to determine how much this game will cost to make. They usually don’t want to know how many pink cards there are and how many red card there are, just how many in total. The size helps like standard poker size cards or larger taro size cards. List all the component in the game and how many of each. Could show it then indicate it graphically how many are in the game. Some sale sheets go with a simply list if components. Good luck.
-
-
A lot cleaner for sure. Might be a good start so far.
-
-
-
Neat idea, I’ll post mine. This is for “Buyers and Liars”, a car sales game. I am not a graphic artist as you can see!
-
I don’t know what a Splotter is, maybe it’s a word that doesn’t exist in the US. Might cause confusion if you’re talking to a publisher that isn’t English.
-
Hey thanks! Splotter is small Dutch publisher that has made games like Food Chain Magnate, BUS, The Great Zimbabwe, and others.
-
-
Looks good, I would suggest move the text so it doesn’t get cut off in each section.
-
I just realized you do not have your contact info on this sell sheet. Just thought I would let you know as I noticed mine did not have it either, whoops :)!
-
-
-
Your sell sheet looks good!
The theme is clear and easily understandable. The simplified play is also clear and both describes the emotions felt in play really well.
The only downside is that everyone knows that a beehive has hexagonal shapes instead of a pentagon. While it is clear when you learn the games rules why it helps to break ties. It still is hard to ignore. Other ways to solve the tie breaking problem may be whoever places their 3rd bee first, or increase the player count.
-
Actually (pushed glasses up nose) bees make circular cells in the honeycomb, but they expand to hexagons to fill the available space. 😉
In my game, the players aren’t making honeycombs, they are making 5-bee squads to deal with an intruder.
That said, I had a playtest over the weekend where it was noticed that the gameboard is wrong, and doesn’t make a dodecahedron. 😞 Ugh.
-
Interesting, though I was speaking for the uneducated general public.
Also its cool that it would come out to be a mapping of a dodecahedron, but I don’t reach that assumption intuitivly, but now that you explained that, it makes me all the more fascinated with the game.
-
-
-
-
-
I personally don’t think the sell sheet tells you enough of what to expect. After watching the video on your website, it clicked, but, since it’s a quite a unique game in its design and mechanics, I think it would be better to showcase the shape of the blokks and the cube on the sell sheet
-