I’m currently listening to the audiobook on my commutes “To Engineer is Human, The role of failure in successful design”. It is an informative and entertaining book. The author looks at the history of engineering starting from the pyramids, explores the evolution of thought through children’s nursery rhymes and often quotes Wordsworth and some of the earliest philosophers and thinkers. He takes you on a journey of the evolution of engineering and discusses the critical importance of failures. These observations can be directly applied game design and playtesting. To top it all off, the Author is very entertaining, and the book is a pleasure to read or listen to. I would recommend this to any game designer.
On listening further to this book, it does contain some very specific engineering topics in the second half. This might be enough to put a non-engineer to sleep. Feel free to skip these later chapters. It is still an interesting book, and there are many parallels to game design.
Oh I am very interested in this book, thank you! Im actually experiementing with reading short stories for several reasons. 1. Good fiction may be a way to help our dreams be more productive, here is a link to a very long article on one guys opinion: https://thebaffler.com/salvos/enter-the-supersensorium-hoel 2. Short stories may not be too expensive to livemse for fiture bpard game themes like Stonemair did with Red Rising.
It’s a fascinating article. I just started a graphic novel based on one of my favorite works of science fiction “Fahrenheit 451”. It reads like a short story but somehow captures the depth and poignancy of the original book. It’s a great story and would make a great premise for a board game.