I’m currently listening to the audiobook on my commutes “To Engineer is Human, The role of failure in successful design”. It is an informative and entertaining book. The author looks at the history of engineering starting from the pyramids, explores the evolution of thought through children’s nursery rhymes and often quotes Wordsworth and some of the earliest philosophers and thinkers. He takes you on a journey of the evolution of engineering and discusses the critical importance of failures. These observations can be directly applied game design and playtesting. To top it all off, the Author is very entertaining, and the book is a pleasure to read or listen to. I would recommend this to any game designer.
Here is more info on the book.
I have also listed a few interesting books for anybody’s design library in a recent blog post. You can check it out here.
Has anybody else read something good lately?