So I’m working on a game that two players move pawns around a game board. The goal is to get both pawns into their own “home” area. They interact with the same two pawns so it can become a bit of a tug-of-war type scenario at times.
To move the pawns I want to use D2s only, or effectively coins, where some combination of the result gives them the movement options. The following are the methods I came up with so far:
1. Flip two coins, only move the number of spaces of “heads” that appear. In this way they have a chance to move 0, 1, or 2 spaces).
2. Flip 3 coins, only move the number of spaces of “heads” that appear. Similar to above, but with a little more odds of them getting at least a 1, and a new “max” of 3.
3. Flip 3 coins, only move 1 space when all three coins land on heads.
4. Flip 4 coins, move 1 space for each matching “pair” of results, meaning if you have 2 heads and 2 tails you can move 2 spaces, but 3 heads and 1 tail only moves 1 space.
I know there could be much more variability with dice or other methods, but I really want to stick to this design constraint. My questions are am I missing some obvious variation on coin tosses that could be easier/more efficient to work with? Or is there some other super-simple variable method like this that could be used? It would need to be something you could find in your pocket (like coins) or the ground around you (like flat stones), hence the D2 limitation.