Hi! I’m Dabuel and I’ve designed games my entire life. I find it an exquisite intellectual and enjoyable challenge However, Nuke Trick is my first attempt at releasing something. To keep it simple I limited my game to a deck of cards with no other components. I also wanted the deck to consist of cards numbered 1-13 in four suits i.e. it should also work as a regular poker deck.
Nuke Trick is a trick taking card game with a few twists. As the commander of a World War III superpower you need to use propaganda, secret spies, airstrikes and your army to win battles (tricks). At the same time, launch cyber attacks and develop AI (triggers special actions) and research space and drone warfare (dominance points).
Most importantly, make sure to develop your arsenal of nukes (super trump) in this all-out-war to control rare earth minerals, oil and strategic industries.
1-5 players/30 minutes (10 min solo)/ages 10+ Mechanisms: Trick Taking, Set Collection, Action triggering
2. If you have the majority in Oil or Minerals you score 4 pts. If the majority is shared, you only score 2 pts (in the solo game you also only score 2 pts). Having the majority in Rebels will score you negative pts.
Besides being worth pts, conquered cards can sometimes trigger actions.
A. Special Forces let you decide next trick’s first player. Usually it is good to go first since that sets the suit for the trick. However, when many people have nukes, then it could be good to go last since it is the last nuke played in a trick that wins it.