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Tagged: dice, die, manipulation, rolling
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Manipulating Two Dice
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Is this the right place for this kind of discussion?
I’m working on a game that involves rolling two d6 and subtracting the numbers for the final result which then does something else in the game.
My question is, what kind of manipulations have people seen for that sort of scenario? I have the standard “reroll a die” or “reroll an opponent’s die” and “opponent must add their numbers instead” but what other ways could those two rolls be simply manipulated to the player’s benefit and/or opponents’ detriment? I’m not too keen on excessive maths, like adding other numbers or brining more dice into the mix, I’d like to keep it as simple as possible.
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You can always:
flip the face of the dice to the opposite side
swap a die with your opponent
Reduce/increase a pip value of a die
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Other things can be based on what you roll, like if you roll doubles or if you roll sequential numbers. Not sure if that is what you are looking for.
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Yes, exactly things like that! Thanks! Seems so obvious now that you mention it but never thought of them for some reason.
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I like the flip a die mechanic. Ironically I just listened to the BGDL podcast on dice games where they said that exact thing yet somehow it didn’t click with me until you mentioned it! Thanks!
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There’s also the “tip” a die mechanic (like in Dice Throne) which allows you to do everything except flip a die. You could also use a mechanic to treat certain numbers (like 1s and 6s) as re-rolls – forcing the numbers closer together since you’re subtracting.
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Another good idea, thanks! I like the forced-reroll actually, it would work quite well with what I’m doing!
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I don’t think that this could be a main mechanic (but maybe a special action), but you could allow players to choose a number before rolling the dice and, if the chosen number was the result of one die, they gain a bonus.
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That would make a nice little side option, just to mix things up a bit and increase verbal interactivity!
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these suggestions assume you are subtracting the lower number from the higher number, or taking the absolute value of the result
some possible options:
take the sum of the 2 dice and redistribute it so the roll 2 4 can turn into 1 5, 3 3, and possibly 0 6
double/half the value of a die (as long as its between 2-6)
you may personally pick the value of die A but the table may pick the value of die B
(A-B)*B
double/square the result (the second option may provide huge numbers for lucky rolls)
only roll 1 die, no subtraction
take the average of the 2 dice rolled (may need to round up/down)
some special actions if you get a special event such as a pair:
trade your final result with a player of your choice
if this game lets you choose what the dice are used for after the subtraction, you must choose the action your using the dice for first, then re-roll the dice and take that roll without modifications
every player passes their final dice clockwise
observe the other players dice, then subtract the highest result from the lowest result
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I like the idea of having some choices made before dice rolls, I think I can incorporate that. Some of the more complex math might get farther away from the quicker aspect I was hoping for the game though.
One thing I’ve learned for sure is to explain myself much more clearly with a basic example of how the game in my mind works to give you guys much more to go off of then “how can you manipulate two dice”!
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I’m just going to focus on the idea of ‘I don’t want people to have to do math’
Is one dice being subtracted from the other or are they being added together then subtracted from something else?
If the low is being subtracted from the high all that is happening is that you are making dice roll values be between 0-5 instead of 1-6 but doing some maths in the middle. Looking at this part of the mechanic with no knowledge of the whole situation it seems an irrelevant action.
If they are being added together would using a d12 be easier?
I’m unclear on how manipulating two dice in this situation would be much different from manipulating one.
Sorry if I’ve read the question the wrong way and my thoughts aren’t helpful-
Fair points, it does in effect give them 0-5 in their results. The thought process was twofold: rolling two dice gives the player the impression of greater chance (or maybe actually does? I’m not a probabilities guy for that!), and secondly the ability to manipulate one of the two die individually gives a little more variability to what actions other players can take “against” your rolls and actions you can take “for” your rolls, instead of just changing the results of a single die alone.
I should have been more transparent in my description as well, the resulting roll determine how many cards a player draws from a shared deck of cards. The shared deck has cards that help them manipulate their rolls and the rolls of others, the goal being to get (or avoid) certain cards in the deck that provide you with a win or a loss, depending on how many of them you accumulate.
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