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  • I'm too slow

  • Matt Stow

    Member
    July 27, 2021 at 3:26 am

    Sigh/lol. I’m currently designing and playtesting a Tetris roll-and-write, and I’ve just seen this new Kickstarter, LOTS: Filled In, which uses a few of the same mechanics, rules and components! Even the name & logo is crazily similar https://www.kickstarter.com/projects/1892251833/lots-filled-in

    The actual gameplay/goal isn’t identical, but it’s still a bit disheartening to see that my ideas aren’t original. Is anything truly though?

    I hope if/when I release my game, it’s not considered plagiarism and it’s able to set itself apart from this game…

  • Emily Bekius

    Member
    July 28, 2021 at 10:57 am

    There are a few games I’ve played that use the “Tetris-like” shapes (Cartographer, Silver and Gold) but they are different enough in theme and other mechanics that it doesn’t feel like they’re too similar. What is the theme of your game, or is it more abstract?

    • Matt Stow

      Member
      July 28, 2021 at 5:58 pm

      Yeah, mine is very abstract at the moment. I have a few different ideas on direction, so will see if a theme takes hold

  • Edgar Atuhaire

    Member
    July 28, 2021 at 1:52 pm

    I guess this is a common thing in the creative landscape. A game released last year has the same backstory/origin as mine. It was released while I had just entered my WIP into a BBG contest. There is always something different and unique about each game though. Just make sure your project is time stamped to reveal when you actually started on it.

    • Matt Stow

      Member
      July 28, 2021 at 6:02 pm

      Hmm I keep all my ideas in Google Keep because it’s so quick and easy to jot things down on any device, but I don’t think dates are retrievable…

  • Anthony Broussard

    Member
    November 18, 2021 at 7:41 pm

    It happens. One thing you can do is take it as a good sign that you were onto a trend. Using that state of mind, can you predict the next trend and beat other designers to the market?

    I iterated on a dog show game for a few months with friends before shelving it. A few years later I played a dog racing game at Gencon and in the same weekend one of my playtesters sent me a photo from a Target store with a different, mass market Dog Show game!

    I think the best thing you can do is work on finishing your game and make it the best you can. If you can find a way to add a unique mechanic there’s still room to innovate. Look at all the social deduction, take that or zombie games.

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