Dashboard › Forums › Game Design › I-Cut-You-Choose considerations
-
I-Cut-You-Choose considerations
-
Here’s a twitter thread about I-Cut-You-Choose dynamics and considerations (in the context of an ICYC/WP game I’m working on).
I welcome comments and thoughts about this mechanism:
https://twitter.com/sedjtroll/status/1392214318989545472
Thinking about specifics of I-Cut-You-Choose (in the context of an ICYC/WP game)
One aspect of splitting in an ICUC game is the idea of the poison pill. You need to be able to make piles more and less attractive if you hope to have any semblance of agency when splitting...
— Seth Jaffee (@sedjtroll) May 11, 2021
Viewing 1 of 1 replies