Hi all, I need a little insight and inspiration. I am working on a game where the board is made at random during setup with hex tiles (like Twilight imperium). The endgame happens when a player has located a secret hex (which is random) and goes there and does something. The game is essentially narrowing down where this hex is for each player – in a similar way to how forbidden desert uses the tiles to locate the secret location of the airship parts.
I’m stuck with how to actually do it. At first I thought placing a location token at the edge of the map which indicates one row on the hexgrid, and then another to indicate a column and the secret hex is where these lines intersect. But there are combinations where these lines wont intersect. So that got me to thinking have those parts of the hex not allowed to place a location token, such as using a colour system of some kind where you are only allowed to place tokens on different or he same colours, and having the set up in such a way to make it work. But that gets really complicated, so…I’m stuck!
TLDR; how do progressively locate a secret hex on a hex board.
I instantly apologise if that is really complicated, but it is quite a complicated thing to explain lol, any help would be appreciated.
Some catan varieties use a lettered system on their back I believe. In my diy’d firefly version Im exploring out from Sol, into the vastness of space. So Sol was the start im the center, and the 6 tiles surrounding it are the next galaxies next to the milky way etc. If you want the secret hex to be end game it could just be in the last 2 or three rows, so players have to go through x amount, but which direction?