MemberJuly 8, 2021 at 6:49 am
Hi all, I need a little insight and inspiration. I am working on a game where the board is made at random during setup with hex tiles (like Twilight imperium). The endgame happens when a player has located a secret hex (which is random) and goes there and does something. The game is essentially narrowing down where this hex is for each player – in a similar way to how forbidden desert uses the tiles to locate the secret location of the airship parts.
I’m stuck with how to actually do it. At first I thought placing a location token at the edge of the map which indicates one row on the hexgrid, and then another to indicate a column and the secret hex is where these lines intersect. But there are combinations where these lines wont intersect. So that got me to thinking have those parts of the hex not allowed to place a location token, such as using a colour system of some kind where you are only allowed to place tokens on different or he same colours, and having the set up in such a way to make it work. But that gets really complicated, so…I’m stuck!
TLDR; how do progressively locate a secret hex on a hex board.
I instantly apologise if that is really complicated, but it is quite a complicated thing to explain lol, any help would be appreciated.
MemberJuly 8, 2021 at 4:05 pmPremium Member Founding Member
Some catan varieties use a lettered system on their back I believe. In my diy’d firefly version Im exploring out from Sol, into the vastness of space. So Sol was the start im the center, and the 6 tiles surrounding it are the next galaxies next to the milky way etc. If you want the secret hex to be end game it could just be in the last 2 or three rows, so players have to go through x amount, but which direction?
MemberJuly 9, 2021 at 4:06 am
Thanks for the input, I shall try out those ideas!
MemberJuly 10, 2021 at 6:45 amPremium Member Founding Member
Does the secret tile have to be revealed? Could it be one of the X number of tiles that get laid out initially? Then gets discovered later on?
It seems you’ve got a geometry problem of the apex of a triangle not being capable of fitting its neighboring tiles.
You could make the secret tile be a special tile that stays off-board until revealed but is a “universal” tile that by design can neighbor any other tile combo.
If you had almost any other shape and when a player causes the last tile to get placed sticks it where-ever, that would likely eliminate the issue as well.