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  • Fine Print (Working Title)

  • Reuben Sonnenberg

    August 16, 2021 at 2:04 am

    Fine Print is a game about making contracts. Players must acquire money to win. To acquire money, players must write and sign contracts with other players. Each contract has a “Terms” card and hidden “Fine Print” card. Terms cards have: terms both parties (writer and signer) must follow (e.g.,”Always use your non-dominant hand”), value (which roughly corresponds to the difficulty of the trend), and duration (how long the terms must be followed until the contract is fulfilled and both parties earn money). Fine Print cards modify the term cards in some way (duration, degree, or compensation). When contracts are fulfilled, you earn money. Players must be careful they don’t enter too many contracts or contracts with conflicting terms. Players should also be careful to read the fine print (which costs money to read before signing onto a contract) or risk being trapped in a contract that hinders more than helps them.<div>

    I’m not going to regurgitate all the rules, but hoping the above conveys the gist of the game for you. Edit: I have attached the current iteration of the developer rulebook (as opposed to a player/general rulebook) for a more in-depth look.


    The play-testing has been pretty limited (4 times with different sets of people I know). The rule book is in its fourth iteration (v. 0.4.0 per Semver alpha versioning). It’s been slow, but I’ve been making progress. I’m currently working to bring the card version up to parity with the rule book, which involves a complete rewrite of the cards since the last playtest version (v. 0.3.2).

    There is currently very little theme. In fact, the theme is the most ethereal aspect of the game in its current state, which is not usually a problem for other games I’ve started.

    As for my intent for this game: get a feel for if people would play it and possibly pitch it to a publisher. I simply do not have the man hours to publish my own game. I have no expectations for this game. My desire is simple: create a game that others will enjoy.


  • Matt Stow

    August 17, 2021 at 12:03 am

    This sounds quite intriguing. I’d love to see how it develops

    • Reuben Sonnenberg

      August 17, 2021 at 1:19 pm

      I’ll try and post some images of playtests as I get further along. The part I’m currently working on is the content for the cards. I’m about 30% complete on the 0.4.0 version of the card rewrite. After that, I’m going to work on the prototype for the next round of playtesting!

  • Wout Veranneman

    August 25, 2021 at 12:22 pm

    Sounds like an interesting game! How I read this now this is a co-op game, where players have to work together to both benefit from the contract correct? Or would you be able to get more money from other players because something happened and they didn’t read the fine print of the contract?

    • Reuben Sonnenberg

      August 25, 2021 at 2:21 pm

      It *might* have elements of cooperation, but they are ad-hoc at best. The intention with the fine print is that the writer would use the fine print to their benefit, leaning the terms more in their favor. Thus, it is important to read the fine print if possible.

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