What do you like the most about Deck building games? What games are your favorite?
A new video for Fun in 5, this time focusing on game mechanics. The first episode in this series is about Deck building! Have a watch of this 7 minute video to hear my 5 favorite things about games with deck building 😃 https://youtu.be/IEKbvXT68vs
Definitely one of my favorite mechanics. I’ve sunk countless hours and dollars into Dominion and the OG Thunderstone. My favorite aspects are the engine building aspect and, for games with fixed markets, coming up with the winning build strategy against my opponent(s).
The best deckbuilder I’ve played recently is Helionox. There are a lot of reasons to love the game but, focusing just on deck-building, it is the combination of placing purchased cards on top of your deck, having the option to always bury one of the top cards on any of the 4 markets, asymetrical player powers, having a draw size independent of the hand-limit (you always draw 5, then discard down to your hand size), and having a card function that allows you to pull cards from your deck that make this the most satisfying deck-builder I’ve played. None of these are necessarily “new”, but the combination allows you to build, optimize, and enjoy your engine throughout the game.
Deckbuilding is one of my favourite mechanics. I have quite a few ‘classics’ like various legendary games. I would love to see more of it mixed with other mechanics, I’ve made some preliminary notes on games that mix deck building with other mechanics that I’ll probably develop once I have got some more of my other projects done.
I love starting with a bad deck and having something great by the end of the game. Finding synergies and developing strategies and then using those during the game is what I love most. The thing is I hate having currency cards in my deck. Thematically it rarely works and they stop you from doing fun stuff. I am designing a game called Small-Time Heroes without currency cards and I really love not having them clogging my hands. Aeons End and Clank are my favorites, but honestly I have been enjoying digital deck builders like Slay The Spire and Griftlands way more than tabletop deck builders.
Oh man, I put more than 100 hours into Slay the Spire – there is something so addicting to that game.
And I do think that special sauce would be near-impossible to transfer to physical boardgames. It is not just the cards and their synergies, but also that any hard calculations or upkeep are done for you and the speed of the game.
It is interesting though to think about. They are actually trying to make a Slay the Spire boardgame (https://contentiongames.com/games/slay/). But I think this won’t work well (if they go for a basic translation of the gameplay): just too much fiddlyness and bookkeeping to keep it fun..
If you need some feedback on early designs for your game, send me a message.
I am actually working on a game myself within this field (a campaign-based roll-and-write meets deckbuilder game)
Yeah, Slay is so good! I am aware of the board game coming out, but no details have been released. I am really looking forward to see how the handle it. My game is actually inspired by Slay the Spire. I have really worked on trying to reduce math and tracking, but it is definitely a challenge. I would love to have you try it out at some point! I am working on getting a group set up and have the TTS mod ph lucky available. Hopefully in the next couple of weeks that will all be set up. Your game sound like an interesting premise. I would be live to play test it at some point.