Find answers, ask questions, and connect with our
community around the world.

Dashboard Forums Game Design Brainstorm: Social Deduction Legacy

Tagged: 

  • Brainstorm: Social Deduction Legacy

  • Anthony Broussard

    Member
    November 18, 2021 at 7:36 pm

    Are there any games which incorporate a legacy aspect to their Social Deduction?

    With repeat players there is often a social legacy: “Watch out for Bob, he’s good at guessing the Werewolf” or “Alice always misdirects when she’s the traitor”.

    I wonder if having players who survived / won previous rounds bring a powerup or unique special ability into future rounds would be compelling. My hunch is that by having higher stakes of difficult-to-earn, easy-to-lose power(up)s, surviving or losing a game would feel more intense as would the betrayals.

    Perhaps there’s something where a player building power as a surviving town member can exploit their power as the bad team, but doing so might make it too obvious that they have a bad team identity.

  • Anthony Broussard

    Member
    November 21, 2021 at 9:27 am
Viewing 1 - 2 of 2 replies

Start of Discussion
0 of 0 posts June 2018
Now