Dashboard › Forums › Game Design › Brainstorm: Mashing up Rummy Mechanics with other Mechanics Challenge?
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Brainstorm: Mashing up Rummy Mechanics with other Mechanics Challenge?
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Rummy has always been a favorite card game of mine and my family, and I’ve been thinking of ways to tie in other mechanics into it. I think it would be cool to do a challenge every week/month/2 weeks where Rummy mechanics are used with other mechanics:
- Worker Placement
- Area Control
- Tile Laying
- Trick taking
- Roll and write
- Programmable actions
- Deck building
- Engine building
- Legacy
- I cut, you choose
- Auction
- etc.
I have no idea if any of these have been done but would anyone be interested in doing 1 or 2 of these challenges? And it wouldn’t have to be with a standard(ish) deck of cards either
Lastly, here are some random ideas I have:
- Battle Rummy
- Melds and Sequences can be used to create different attacks or defenses
- One of the things I like in Rummy is being able to play off of other players melds and sequences, I think it would be neat to use this in a game. If it’s been done before, could you please share.
- When playing off of a player’s meld or sequence, you and that player would get a bonus/benefit of some sort.
- A player may block their meld or sequence from other players to add on to.
What are your thoughts? Thanks! 🙂
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This discussion was modified 1 year, 4 months ago by
Taylor Ruiz. Reason: There were some div HTML tags, tried to remove them
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I’ve had a niggling feeling for ages about trying to use rummy mechanics in another, interesting way. Nothing has really sprung to mind yet though