Don’t Let It Die has been picked up by Great Games publishing!

My first board game design, Don’t Let It Die has been picked up and had its art redone by the amazing Sam Milham. It’s getting a kickstarter campaign that starts up in April, you can follow a long here

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Design Theory
Carla Kopp

In Depth Design: Venice

If you haven’t played Venice by Braincrack Games, you can check out the BGG page or this video by Gaming Rules! Venice is a really neat blend of worker placement and pick up and deliver. In Venice, you’ll travel around Venice in gondolas, leaving assistants at most of the locations you stop on. Each time

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