Our First Game

It’s been nearly 10 months (I think) since we started working on Diabolical Dave’s Rumble Throwdown. Right now, we’re doing internal play testing on Tabletop Simulator. We’ve had our graphic design team, Owl Ghost, develop card layouts for the three main decks in the game. We have our artist, Giulio Fanfoni, fleshing out the Ring…

Update to Character Class Concepts

After reworking some class ideas for the TRPG/RPCG that I am developing, we decided on a few main classes for people to choose from. These classes are displayed on larger cards similar to those found in Arkham Horror. You can read more about my game and it’s development on my blog: thevideogrant.blogspot.com This particular update…

Initial Set Up Thoughts

Got back from the convenience store printer to try setting up a rough look at the game I am working on. Any and all feedback is welcomed as I am sure there are probably other games that have done this before.  https://thevideogrant.blogspot.com/2022/04/test-cards-printed-and-initial-set-up.html

Designer Diary 2

In my mind this is an obvious truth, although I could be wrong: New games, like new ideas, don’t really exist. Everything is a modification of something else. The reason I am making this game is not because I think I can do something completely new, but instead that I want to create the game…

Designer Diary 1

So this game has been knocking around in my head for about 3 years now. I have finally had a couple of breakthroughs, I think, that will allow a playable game to emerge. Maybe. I am still stuck on a couple of important aspects, but I thought this would be a good time to reflect…

Balancing Game Mechanisms

[This is a re-post of an article I wrote in my game design blog in 2014]Game balance is tough to achieve. It takes more than a little bit of art, and more than a little bit of science too. Each game is different, and each game requires different levels of balance in each of their elements…