Game logic and representations, not mechanics

This blog post has been moved from https://creatingboardgames.wordpress.com/2021/11/27/game-logic-and-representations-not-mechanics/. The Ludology podcast was a great way for me to get into the world of board game design. I recently got all the way to the most recent episode, which means that I’ve probably listened to 250+ hours of interesting discussions about board game design. The first 100…

My general design goals

This blog post has been moved from https://creatingboardgames.wordpress.com/2022/01/21/my-general-design-goals/ I have during some time collected notes about what I think make good or great games. Not specific mechanisms or themes, but overall qualities or properties that I want to strive towards when creating games. In this blog post I try to summarize these general design goals. I…

Bot Playtesting Toolkit v. 1.1 released

This blogpost was moved here from https://creatingboardgames.wordpress.com/2022/01/20/bot-playtesting-toolkit-v-1-1-released/ It seems only yesterday that version 1.0 of the Bot Playtesting Toolkit was released, and today a bunch of new functionality was added. https://www.maxpixel.net/Chess-Robot-Horse-Springer-Simulation-Robot-Arm-2993561 The most work has been done on improving the Track class, used for describing not only linear tracks but also grids of connected spaces. A…

Bot Playtesting Toolkit v. 1.0 released!

This blogpost was moved here from https://creatingboardgames.wordpress.com/2022/01/14/bot-playtesting-toolkit-v-1-0-released/ I am happy to announce that the Bot Playtesting Toolkit I’ve been working on has been released! There are tonnes of functionality included, and now the documentation is also in place. Image from https://pixabay.com/photos/a-book-robot-dice-simulation-3010727/ The Bot Playtesting Toolkit (BPT) is a tool for board game designing. The idea is…

A framework for having bots play your board game

This blogpost was moved here from https://creatingboardgames.wordpress.com/2021/12/18/a-framework-for-having-bots-playing-your-board-game/. You might have seen a blogpost or two of mine, where I talk about using a computer to simulate a board game in order to get a data for a lot of games. Thanks to some feedback from Facebook, the code I wrote for my own game project is…

The Game Within A Game

Sam “King of the Hilltop” Have you ever played a board game with one group of people and then, play it with another, entirely different group, and get a very different experience? Whether you are playing a social deduction style game, area control, or a Euro, the game within the game is a real thing…

Triominos & Chickenfoot | Case Study

Welcome to my designer journey where I play and constructively critique board games to expand my game design repertoire and improve myself as a game designer. My hope is that this will be beneficial or at least interesting for you as well. These posts can also be found on my website if you wish to help…