Balancing Game Elements: A Worked Example
[This is a re-post of an article I wrote in my game design blog in 2016] I’ve been working on Harvest lately, an upcoming TMG title in the Harbour universe (side note: watch Harbour on season 4 of TableTop with Wil Wheaton!). Here’s the description of Harvest from BGG: Mind the fields of Gullsbottom! Plant and…